2025/0114,689 | PLAYING CARD SECURITY DEVICE | Oct 06, 23 | Apr 10, 25 | Not available |
2025/0114,691 | SYSTEMS AND METHODS FOR DISPLAYING CUSTOM-BUILT LAYOUTS ON A SECOND SCREEN DEVICE THAT HAS BEEN CONVERTED TO A VIDEO GAME CONTROLLER | Oct 06, 23 | Apr 10, 25 | Not available |
2025/0114,692 | GAMING CONTROLLER FOR MOBILE DEVICE AND METHOD OF OPERATING A GAMING CONTROLLER | Dec 16, 24 | Apr 10, 25 | Razer (Asia-Pacific) Pte Ltd |
2025/0114,693 | RETRACTABLE/EXTENDABLE CONTROL STICK | Oct 06, 23 | Apr 10, 25 | ACCO Brands Corporation |
2025/0114,694 | ANALOG STICK WITH AN ECCENTRICALLY ARRANGED SPRING MOUNTING | Sep 24, 24 | Apr 10, 25 | Not available |
2025/0114,695 | AI RESPONSIVE LAYOUT FOR CROSS-PLATFORM ENVIRONMENTS | Oct 04, 23 | Apr 10, 25 | Not available |
2025/0114,696 | ENCODING/TRANSMITTING ONLY Y-CHANNEL DATA IN COMPUTER GAME VIDEO | Oct 05, 23 | Apr 10, 25 | Not available |
2025/0114,697 | DECODING REGIONS OF INTEREST IN COMPUTER GAME VIDEO FIRST WHILE CONCEALING MISSING PARTS USING MULTIPLE DECODERS | Oct 05, 23 | Apr 10, 25 | Not available |
2025/0114,698 | GAMING MACHINE AND METHOD WITH BASE GAME CONTINUATION FEATURE | Oct 01, 24 | Apr 10, 25 | Not available |
2025/0114,699 | PERSONALIZED AVATAR SYSTEMS AND METHODS | Oct 06, 23 | Apr 10, 25 | Not available |
2025/0114,700 | INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING METHOD, AND NON-TRANSITORY COMPUTER READABLE STORAGE MEDIUM FOR USER-GENERATED GAME SCENARIOS WITH USER-SPECIFIED DIFFICULTY LEVELS | Jul 31, 24 | Apr 10, 25 | Not available |
2025/0114,701 | SYSTEM AND METHOD FOR PROVIDING TARGETED RECOMMENDATIONS TO SEGMENTS OF USERS OF A VIRTUAL SPACE | Dec 16, 24 | Apr 10, 25 | Not available |
2025/0114,702 | Method For Decorrelating A Set Of Simulated Audio Signals In A Virtual Environment | Oct 07, 24 | Apr 10, 25 | Sony Interactive Entertainment Europe Limited |
2025/0114,703 | Method Of Simulating The Propagation Of An Audio Signal | Oct 08, 24 | Apr 10, 25 | Sony Interactive Entertainment Europe Limited |
2025/0114,704 | Method And System For Simulating The Propagation Of An Audio Signal In A Virtual Environment | Oct 09, 24 | Apr 10, 25 | Sony Interactive Entertainment Europe Limited |
2025/0114,705 | USING SEMANTIC NATURAL LANGUAGE PROCESSING MACHINE LEARNING ALGORITHMS FOR A VIDEO GAME APPLICATION | Oct 10, 24 | Apr 10, 25 | Not available |
2025/0114,706 | VIRTUAL ENVIRONMENT AUGMENTATION METHODS AND SYSTEMS | Sep 23, 24 | Apr 10, 25 | Sony Interactive Entertainment Inc. |
2025/0114,707 | TUNING UPSCALING FOR EACH COMPUTER GAME OBJECT AND OBJECT PORTION BASED ON PRIORITY | Oct 06, 23 | Apr 10, 25 | Not available |
2025/0114,708 | SYSTEMS AND METHODS FOR TESTING AN NPC | Oct 05, 23 | Apr 10, 25 | Not available |
2025/0114,709 | INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING METHOD, AND NON-TRANSITORY COMPUTER READABLE STORAGE MEDIUM FOR USER-GENERATED GAME SCENARIOS WITH USER-SPECIFIED DIFFICULTY LEVELS | Jul 31, 24 | Apr 10, 25 | Not available |