METHOD AND SYSTEM OF PROCESSING GRAPHICS DATA WITH TILE-BASED RENDERING PIPELINE

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United States of America Patent

APP PUB NO 20240346741A1
SERIAL NO

18626411

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Abstract

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In aspects of the disclosure, a method, a system, and a computer-readable medium, are provided. The method for processing graphics data with a graphics rendering pipeline comprising a mesh shader and a tiler, comprising outputting, by the mesh shader in response to an input of the graphics data, legacy mesh shader output parameters including vertices and primitives, and additional data with a meshlet bounding-box, or axis-aligned bounding box (AABB) structure; sending the AABB to the tiler as an input, and generating, by the tiler, a visibility stream according to the AABB, wherein each entity of the visibility stream indicates that the AABB is fully visible, partially visible, or invisible in the view frustum; and sending the visibility stream back to the tiler as a further input along with the legacy mesh shader output parameters for coming rasterization in a fragment pass.

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Patent Owner(s)

Patent OwnerAddress
MEDIATEK INCNO 1 DUSING 1ST RD HSINCHU SCIENCE PARK HSINCHU CITY

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Inventor(s)

Inventor Name Address # of filed Patents Total Citations
Chen, Bozhan San Jose, US 4 26
Huang, Sheng-Wen San Jose, US 89 232
Luo, Chengping San Jose, US 10 3
Tsao, You-Ming Hsinchu, TW 19 95

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