Gaming Machine Adapts Game Based on Attributes of Player's Voice

Number of patents in Portfolio can not be more than 2000

United States of America Patent

APP PUB NO 20150161843A1
SERIAL NO

14101598

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ATTORNEY / AGENT: (SPONSORED)

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Abstract

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At least one microphone is incorporated in a gaming machine along with voice recognition/analysis software that analyzes the quality of the player's voice to determine the player's age, gender, emotions, and other attributes. Such voice attributes are not direct voice commands by the player, but are voice characteristics that provide information about the player herself. After the player is characterized based on her voice attributes, game software is modified accordingly so that the game is customized for the particular player. For example, the detection that the player is a young woman may cause the game to use a certain theme involving young female characters, trendy modern music, etc. The game also adapts to the detected voiced emotions of the player. Other features of the machine cause there to be verbal interaction between the player and the machine, enhancing the playing experience.

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Patent Owner(s)

Patent OwnerAddress
SPIELO INTERNATIONAL CANADA ULC328 URQUHART AVE MONCTON NEW BRUNSWICK E1H 2R6

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Inventor(s)

Inventor Name Address # of filed Patents Total Citations
Keilwert, Stefan Lannach, AT 83 980

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