GAME MACHINE, PERFORMANCE CONTROL METHOD, AND PERFORMANCE CONTROL PROGRAM

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United States of America Patent

APP PUB NO 20120028705A1
SERIAL NO

12986382

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ATTORNEY / AGENT: (SPONSORED)

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Abstract

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A game machine, a performance control method, and a performance control program that make it possible by simple processing to identify the distance between a three-dimensional object and a virtual camera and the point of view of the virtual camera, and make it possible to provide a highly amusing game by means of player's operations on the virtual camera. Map information constituted by at least one section and layer information having a plurality of layers set for each section of the map information are stored. A performance object which specifies a performance mode in a game using a game medium is placed in at least one of the layers in at least one of the sections. When a section change operation for changing a section is accepted and a layer change operation for changing a layer in each section is accepted, a performance in the performance mode specified by the performance object is provided if the section is changed by the section change operation to the section that has the layer where the performance object is placed, and the layer is changed by the layer change operation to where the performance object is placed.

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Patent Owner(s)

Patent OwnerAddress
KYORAKU INDUSTRIAL CO LTD24-4 NISHIKI 3-CHOME NAKA-KU NAGOYA-SHI AICHI

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Inventor(s)

Inventor Name Address # of filed Patents Total Citations
YAMAUCHI, YOSHITAKA Aichi, JP 63 510

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