ABILITY VALUE DISPLAY CONTROL IN A VIDEO GAME

Number of patents in Portfolio can not be more than 2000

United States of America Patent

APP PUB NO 20070149266A1
SERIAL NO

11612795

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ATTORNEY / AGENT: (SPONSORED)

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Abstract

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A player character's current ability value, which changes in accordance with a game progress, is displayed in such a way that a player is able to grasp the value instinctively and instantaneously without feeling visual impediment. A player character (PC) table and an enemy character (EC) table are updated. A hit point ratio (HPP), which is a ratio of hit points (HP) to a maximum hit point value (HPMAX), is calculated by using HP in the updated PC table. A drawing hit point angle (HPA) is calculated by HPA=HPP.times.360.degree.. Furthermore, the drawing angle HPA portion of a ring gauge is displayed in a predetermined color. Consequently, a length and angle of a belt portion of each ring gauge changes in accordance with the change of the HP as the game advances. As the length of the belt portion only changes inside the ring gauge, even in the case where it becomes long, no visual effect is brought about on a game area of a display screen.

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Patent Owner(s)

Patent OwnerAddress
KABUSHIKI KAISHA SQUARE ENIX (ALSO AS SQUARE ENIX CO LTD )3-22-7 YOYOGI SHIBUYA-KU TOKYO

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Inventor(s)

Inventor Name Address # of filed Patents Total Citations
ARAKAWA, Takeshi Tokyo, JP 69 507
KANEMORI, Yuichi Tokyo, JP 3 21

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