ACTIVISION PUBLISHING, INC.
Patent Owner
Stats
- 366 US PATENTS IN FORCE
- 11 US APPLICATIONS PENDING
- Mar 20, 2018 most recent publication
Details
- 366 Issued Patents
- 0 Issued in last 3 years
- 0 Published in last 3 years
- 50,111 Total Citation Count
- Jun 04, 1993 Earliest Filing
- 37 Expired/Abandoned/Withdrawn Patents
Patent Activity in the Last 10 Years
Technologies
Intl Class
Technology
Matters
Rank in Class
Top Patents (by citation)
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Recent Publications
Publication #
Title
Filing Date
Pub Date
Intl Class
2018/0065,047 SYSTEM AND METHOD FOR DRIVING MICROTRANSACTIONS IN MULTIPLAYER VIDEO GAMESSep 13, 17Mar 08, 18[A63F, G07F]
2018/0050,269 SYSTEMS AND METHODS FOR PROVIDING A SINGLE VIRTUAL REALITY GAME PLAY INSTANCE FOR MULTIPLE CLIENTS USING DIFFERENT GAME PLATFORMSAug 18, 16Feb 22, 18[A63F]
2017/0127,216 SYSTEM AND METHOD OF USING PHYSICAL OBJECTS TO CONTROL SOFTWARE ACCESSOct 28, 15May 04, 17[H04M, H04L, H04W]
2017/0113,129 INTERACTIVE VIDEOGAME USING A PHYSICAL OBJECT WITH TOUCHPOINTSOct 21, 15Apr 27, 17[A63F]
2016/0361,631 SYSTEM AND METHOD FOR UNIQUELY IDENTIFYING PHYSICAL TRADING CARDS AND INCORPORATING TRADING CARD GAME ITEMS IN A VIDEO GAMEOct 14, 15Dec 15, 16[A63F]
2014/0344,725 GENERATING DATA FOR MANAGING ENCOUNTERS IN A VIRTUAL WORLD ENVIRONMENTJun 02, 14Nov 20, 14[G06F]
Recent Patents
Patent #
Title
Filing Date
Issue Date
Intl Class
9914055 Interactive video game system comprising toys with rewritable memoriesOct 14, 16Mar 13, 18[A63F]
9901832 Interactive video game with toys having functionality that is unlocked through game playMay 08, 15Feb 27, 18[A63H, A63F, G06F]
9808722 Determining whether object is genuine or fake in MetaverseJun 26, 12Nov 07, 17[G06N, A63F, G06F]
9808724 Music game software and input device utilizing a video playerSep 20, 10Nov 07, 17[G10H, A63F]
Expired/Abandoned/Withdrawn Patents
Patent #
Title
Status
Filing Date
Issue/Pub Date
Intl Class
2016/0267,721 COLLAPSING AREAS OF A REGION IN A VIRTUAL UNIVERSE TO CONSERVE COMPUTING RESOURCESAbandonedMar 14, 16Sep 15, 16[G06T, G06K]
2016/0191,671 DEVELOPING USER PROFILES IN VIRTUAL WORLDSAbandonedOct 28, 15Jun 30, 16[H04L, A63F, G06F]
2012/0295,702 OPTIONAL ANIMATION SEQUENCES FOR CHARACTER USAGE IN A VIDEO GAMEAbandonedMay 17, 11Nov 22, 12[G06F]
2012/0188,242 THREE-DIMENSIONAL VIRTUAL WORLD PATTERN POSITIONING USING TEMPLATESAbandonedApr 02, 12Jul 26, 12[G06T]
2011/0010,272 Facilitating Simulated Purchases of Items by Virtual Representations of Participants in Computer-Based SimulationsAbandonedJul 13, 09Jan 13, 11[G06Q, G06F]
2009/0305,782 DOUBLE RENDER PROCESSING FOR HANDHELD VIDEO GAME DEVICEAbandonedJun 10, 08Dec 10, 09[A63F]
2009/0258,700 MUSIC VIDEO GAME WITH CONFIGURABLE INSTRUMENTS AND RECORDING FUNCTIONSAbandonedApr 15, 08Oct 15, 09[A63F]
2009/0222,255 USING GENDER ANALYSIS OF NAMES TO ASSIGN AVATARS IN INSTANT MESSAGING APPLICATIONSAbandonedJul 31, 08Sep 03, 09[G06F]
2009/0222,526 USING GENDER ANALYSIS OF NAMES TO ASSIGN AVATARS IN INSTANT MESSAGING APPLICATIONSAbandonedJul 31, 08Sep 03, 09[G06F]
2009/0164,919 GENERATING DATA FOR MANAGING ENCOUNTERS IN A VIRTUAL WORLD ENVIRONMENTAbandonedDec 24, 07Jun 25, 09[G06F]
7552177 Method for determining availability of participation in instant messagingExpiredJul 29, 04Jun 23, 09[G06F]
2009/0113,448 SATISFYING A REQUEST FOR AN ACTION IN A VIRTUAL WORLDAbandonedOct 29, 07Apr 30, 09[G06F]
7525964 Mechanism for delivering messages to competing consumers in a point-to-point systemExpiredNov 03, 04Apr 28, 09[H04L]
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